Play.

A collection of games, stories, and interfaces I have worked on — different ways of learning, making, and being curious.

MoMA Wayfinding

A co-designed navigation prototype informed by a field study at MoMA, with QR-code access, artwork browsing, route previews, and destination guidance.

NYU Pre-College · Jul 2026Field research & Figma

Cognitive Mart

A supermarket-style cognitive-training game for seniors. I built a playable demo with Memory and Switch rounds, shopping lists, distractor images, and gesture-based selection.

Team project · Second Prize, 2025 Brain ChallengeGame design & development

Gibber Wave

A co-developed dialogue puzzle game about collecting and purifying nonsensical speech caused by alien signals to restore a town to normal.

Ludum Dare 58 · IGDA Shenzhen · Oct 2025Unity & narrative design

Brain Health, in 30 Seconds

Wrote the full script and helped film a four-person HOSA public service announcement on brain health, healthier routines, and time outdoors.

HOSA PSA · Regional Gold Award · Nov–Dec 2024Scriptwriting & filmmaking

Stories Across Time

Collaborated with a five-person team on a Chinese cultural heritage game. Contributed a nomadic civilization scene and developed the complete storyline and quest structure.

Tencent Mini Goose Innovation Camp · Dec 2023World-building & game narrative

A little room to play.

A small drawing experiment made for this portfolio.