Morrow
A decision companion that helps people turn vague preferences into specific places and activities.
NYU concept · Jul 2026 / Working prototypeUX & web designA collection of games, stories, and interfaces I have worked on — different ways of learning, making, and being curious.
A decision companion that helps people turn vague preferences into specific places and activities.
NYU concept · Jul 2026 / Working prototypeUX & web designA co-designed navigation prototype informed by a field study at MoMA, with QR-code access, artwork browsing, route previews, and destination guidance.
NYU Pre-College · Jul 2026Field research & FigmaA supermarket-style cognitive-training game for seniors. I built a playable demo with Memory and Switch rounds, shopping lists, distractor images, and gesture-based selection.
Team project · Second Prize, 2025 Brain ChallengeGame design & developmentA co-developed dialogue puzzle game about collecting and purifying nonsensical speech caused by alien signals to restore a town to normal.
Ludum Dare 58 · IGDA Shenzhen · Oct 2025Unity & narrative designWrote the full script and helped film a four-person HOSA public service announcement on brain health, healthier routines, and time outdoors.
HOSA PSA · Regional Gold Award · Nov–Dec 2024Scriptwriting & filmmakingCollaborated with a five-person team on a Chinese cultural heritage game. Contributed a nomadic civilization scene and developed the complete storyline and quest structure.
Tencent Mini Goose Innovation Camp · Dec 2023World-building & game narrativeA small drawing experiment made for this portfolio.
Draw with a mouse or touch. Keyboard: arrow keys move · Space draws.